Your Child

If the gears do twist and turn right, a new door will open.
The game is unfinished, but it's insides are not.

A story is told, though quite hard to piece together.



The Newmaker Plane is the second underground part of the game. You start out in a dark, vast, seemingly infinite patch of grass to walk around on. Though it may seem there is nothing out there, patience is key.

Look hard enough and you will find many confusing things.

Information

Some short information of the most important people involved in some form within the game.


Belle

Belle was one of the Petscop Kids who played the game during its development. Unlike the other children, she did a rather splendid performance, which led Rainer's interest to peak.

At one point, he was trying to help her become Tiara so she could be a part of the family. Rainer was excessively eager about this, and started calling her Tiara before the process even took place.
Even if the second movement of the Septet wasn't played correctly, the process would have still worked. But she gave up half way through.

Supposedly there's still a space in the menu for her.


Carrie Mark

Carrie Mark was born on November 12, 1992. She was the daughter of Marvin Mark and Anna Mark (formerly Leskowitz), the cousin of Daniel and the niece of Thomas, Jill, and Lina.
She was kidnapped by Marvin on June 5, 1997, who kept her captive in an abandoned school until November 10, when she managed to return home on her birthday.
She first played Petscop arround 1995, and later after November 12, 1997. (Refer to the Generation 3 & 8 recordings ("care" "care-dancing-sign" .))


Marvin Mark

Marvin Mark is the husband to Anna, father to Carrie, and friend to Lina.
Anna mentioned to Marvin that Care wasn't developing any eyebrows. Marvin, in reply, says: "That's a puzzle." He was secretly very excited to hear this news.
He held Carrie's hand as they entered the abandoned school he seemed to own. On November 10, 1997, Carrie managed to escape out of the building with her hands on her face, crying, convinced that no one would love her.
She wanders the Newmaker Plane, unable to find a home, if such a place exists.
 
In 1977, Marvin, his friend Lina, and Lina's sister Anna, who would later become Marvins wife, visited a windmill, where Anna would take photos of both Marvin and Lina.
However, the windmill disappeared alongside Lina, never to be seen in Marvins eyes again. Minutes later, Anna took a picture of the scene where only Marvin remained.

Instead of putting up lost signs, Marvin put up birthday girl signs, and sat on a bench alongside a cake, waiting for Lina. This did not work, however.

Anna Mark

Anna Mark is Marvin's wife, Lina's sister, Mike's aunt, and the mother of Carrie.
At some point in 1997 she seemed to enter an custody arrangement with Marvin, she won and evicted him. She left a text string for Mike in one of the original builds of Petscop, before it ended on our hands. It reads as following:

"Hi Michael! Consider this your BIRTHDAY card! (sorry I can't put money in it...)
When I heard how many kids were coming to your party I was impressed.
Thank your big brother for letting you and your friends play games all day and making you so popular.
Also thank your other Auntie for making this all possible. If you see her, I mean... not everyone can...
But anyway ....HAPPY 7TH! I'm so so so sorry that I couldn't be here. I hope my gift makes up for it... it's the one in the black box...
(CARRIE helped pick it out, thank her!!)
Opening gifts is so fun ....a lot of little mysteries, and all are solved... so "cathartic"
Anyway, I sure hope you have fun!! See you later!
Love you,
Auntie Anna
P.S. Whatever you do, please don't shake the box.
"

The text is ended with a black rosette, it is assumed that this is her signature.
 

Other

A collection of things for a small cohesive understanding of the game and it's narrative.


Surface & Hidden Game Connection

There is a two-entrance cabin next to Mike Hammond's grave. One leads underneath the shed and the other leads into the actual shed. Above the basement door, a drawing of Carrie's face is seen.
The inside of the shed contains a very large white daisy that you can interact with to pluck the petals out of it, a hoe, shovel and a shelf that has a pack of crayons on it.
If you enter the bottom area underneath the shed, you will find a grass platform that Care NLM sits on, (NLM is implied to stand for 'Nobody Loves Me'). The platform gradually descends when the petals are pulled out.
In total, the flower has 16 petals.



In Even Care, in the area where the Pen pet is, a treadmill can be found that by default is on 5 and can only go from 2 to 7.
In an alternate state of Even Care the treadmill can go from -1 to 16, and all the even numbers are red.
In order to catch Care NLM one has to turn the treadmill number into a negative, this is directly referenced in the pet description of Care NLM where it states that "it is a lie, but it might not be a lie forever".


In the area where the Amber pet is located, opening one cage on a different side can affect what side the player can enter the Quitter's Room as well.


In the Area of the house, outside the house, a blue Tool can be found on the road to the left. When approached, it will move away from the player until cornered, at which point it will begin to levitate upwards.
Behavior and way of obtaining the blue Tool is similar to that of Roneth's puzzle, requiring the bucket from the inside of the house.


Caskets

In an area of the game described as "Road Map" and that be only seen in a select recording ("auto-1lTWsbyV", One of Marvin's recordings) Marvin finds 4 objects labed as "Caskets".
The caskets are connected with specific events relating to Marvin and Carrie. The images below are not truly what was seen by those who played the game, but rather a simplified version of them found in the room.
the real "Caskets" can "turn people who see them into family".

- Casket 1   

A vase.
 

A yellow flower in a crimson red vase. This alludes to an incident where Marvin started to point out Carrie's deformities in her hazy reflection, which made her "see" them.

Detailed description found inside the game is as following:

"This one is called "Casket 1".
You showed Care her red, blurry reflection in a vase.
You said, "Do you see that? Look at how ugly you are now."
Care squinted her eyes.
The reflection wasn't clear at all, but as you began to describe her grisly deformities, she began to "see" them.
"Nobody wants to see you like this," you said.
But she soon escaped, and bravely returned home.
In her bathroom mirror, she saw a clear picture.
"

- Casket 2

An upside red pyramid, the center resembling Carrie's head.


The event took place when Rainer begun to paint the house with Anna, feeling disgust when he saw Carrie spin.

Detailed description found inside the game is as following:

"This one is called "Casket 2".
As I painted, I watched Care dance around the house.
She liked to spin. She became a blur.
But in that blur, somehow, as she spun around...
From 45 degrees, to 90, to 180, to 360, to 720, 1080, 1440, 1800, 2160, winding, tightening, tightening
I was stunned by pure horror and disgust.
"

- Casket 3

Red stencils.


Arround the time Marvin got evicted out of the house, Anna asked Rainer to paint over the stencils Marvin made, using black paint, he does so on a Saturday.
Anna is at work that day, and she left him a note detailing a list of items. It is implied this happened alongside Casket 2.

Detailed description found inside the game is as following:

"This one is called "Casket 3".
After kicking you out of the house, your wife started painting the walls black, to cover the stencils.
I helped. She made it feel urgent.
That Saturday, busy with work, she pinned a note.
It contained a list of objects.
"

- Casket 4

Five words written on a chalkboard, in the abandoned school Marvin inhabits.


Description found inside the game is as following:

"This one is called "Casket 4".
Five words, written on a chalkboard, in the dirty building that you inhabit.
"


Burn-In Monitor

The Burn-In monitor seems to be activated by a set amount of time without any input from a controller. I did time this with some experimenting, and the screen activates after roughly 48 hours of no controller input.
The screen displays whats seen in the image followed by a loud alarm sound and the screen flashing orange, advising whoever is reading to not turn the console off and to call the given number.



After a while, it displays a view of an room containing a piano, bed, chair and monitor.
A red circle is displayed that when flashing updates position, representing the current location of the player if in one of the testing rooms.

Colors

Colors play a very important part on text and general, as it is speculated that they usually correspond to a specific person.

Yellow is tied with Carrie, her name and written dialog reflect this, and so does her bed in the House.

Blue is tied with Anna, as same as Carrie, her bed and text in-game reflect this. Instances of blue Tools connected to the house in some shape or form can be found too.

Green is tied with Marvin. A list of objects that are connected to the color and him are as follows:
- Player Head
- The house
- The calendar (Days spend with Care)
- Green Tool (Found in School)
Randice's name in text is also marked as Green, however exact details or connections of this are not clear.

Tiara / Belle is associated with the color purple. The note found in Quitter's Room is purple too.

Some smaller details about colors:
- Ghost Room / Dial / Extra Stuff (all hidden menus) use orange.
- Surface game mostly uses colors pink, blue and white.
- Hidden game mostly uses colors yellow, green and black.

Shadow Monster Man

Shadow Monster Man is a state where the player character becomes a fully dark silhouette that alters and cryptically retells real life events from 1977 throughout the game.

This state is accesible through a "glitch" (It's unknown if intentional or not) where one has to walk to the entrance of the underground area of the shed and then turn right before reaching the loading trigger, clipping through it.
Fully entering the stairs instead of clipping through them seems to bring back the player back to the normal state.

In this mode, you can access the inside of the windmill to grab the pieces stuck in its engine with a white Tool.

"Keep Watching The Windmill"

In the room where the red Tool is, behind it is a large windmill you can watch. watching the windmill and exiting out for the first time will make the Tool say "keep watching the windmill".
Watching the windmill for around 2 hours and 40 minutes, a player chatacter will show up from the right. The player character is actually Marvin in the Shadow Monster Man state (from above).
It seems to be able to make multiple objects appear, although this has only been seen and done in this specific event.
Answers from Tool and the recording itself suggest that it is lost in the Newmaker Plane and wants to find "home".The recording "auto-1lTWsbyV" shows that Marvin had Toneth, who seems to be spawned by him in the recording event.

The character seems to make the game have a bizarre pink screen, in which the object in the center resembles that of a PSX disk. It is assumed this screen is loading what the character uses to spawn things.

If you wait for another hour and 24 minutes after the Marvin character brings the view back to the windmill, the windmill will suddenly disappear with a loud tap sound. It is unknown if anything else happens after this.

GaralinaPlaystation

| 1994-2010 PlayStation | 1996 - 1998 Garalina | Created on June 13th, 1997 |
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